- 89 procedural shaders for ShaderLab2.
- 400 materials in the sample library.
- All shaders can be color, transparency, reflectance or displacement shaders.
- All shaders are scalable and can be positioned on the object.
- Each shader has noise allowing it to be mixed up.
- Each shader function can use one a seven wave types.
- Color shaders utilised a three color, color map.
- Reflectance shaders can control reflectance, roughness, specularity, specular color.
- Reflectance shaders can also control color layering, ambience and diffusion.
- Filter and Reflectance shaders utilise a 3 level alpha map for absolute control.
- Displacement shaders can control bump height and can be clip both top and bottom.
- Displacement shader can use a image map to stencil the applied bumps.
- All shaders use a gain and bias function for maximum control of the final output.
- Shaders can be layered to apply existing materials.
- Each shader includes a full "on-line" manual page.
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